3D Graphic

3D Graphic Tutorials
Class Name

Intro to 3D Graphics

Students interested in learning methods and techniques involved with the designing and construction of 3D related objects that are suited for games, movies, and or TV broadcast will find this course of value. Students will learn fundamental and beginner knowledge that is essential for further exploration of 3D graphics. After completing this course, students will have a basic knowledge set of a high-end, industrial strength 3D graphics package (GMAX.) Students should be able to begin developing their own 3D content using the tools learned, techniques studied, and most importantly, their own creativity. This level I course will cover topics such as GMAX user interface, 3D concepts and terminology, 3D modeling techniques, lights and camera work, materials and textures, some basic animation, and project/scene management. Students will have challenging but rewarding weekly reading, as well as tutorials and example training.
Outline
Week 1: Getting Started with 3D
  • What is GMAX?
  • Project workflow: basic components of setting up a standard 3D scene
  • Viewing and working in 3D space
  • View handling commands
  • Controlling object display: hiding/freezing objects while you work
Week 2: Selecting objects
  • Selecting objects
  • Selection commands
  • Edit commands
  • Object Properties
Week 3: Modeling
  • Basics for creating and modifying objects
  • Assigning colors to objects
  • Creating geometric primitives
  • Creating shapes
  • Splines
  • Editable Splines
  • Creating compound objects
  • Loft
Week 4: Modeling (cont.)
  • Transforms and transform tools
  • Using transforms
  • Transform commands
  • Transform coordinates and coordinate center
  • Transform tools
  • Creating copies and arrays
  • Modifiers
Week 5: Modeling (cont.)
  • Surface modeling
  • Subdivision surfaces
  • Tools for Low-Polygon modeling
  • Precision and drawing aids
Week 6: Lights and Cameras
  • Using lights
  • Light object types
  • Lighting parameters
  • Cameras
  • Using Cameras
Week 7: Material Editor / Managing Scenes and Projects
  • Material editor and material map navigator
  • Designing materials
  • Sample slots
  • Material editor sub-dialogs
  • Materials type
  • Standard material
  • Material shaders
  • Specular highlight controls
  • Multi-Material
  • Mapping standard components
  • Using maps to enhance a material
  • Managing scenes and projects
  • File handling commands and utilities
  • Geometry file and image file formats
Prerequisites
None
Requirements
  • Minimum System Requirements: Windows 2000 or Windows 98 Intel or AMD processor at 300 MHz or better 128MB RAM and 300MB swap space Graphics card supporting 1024 x 768 x 16 bit color OpenGL and Direct 3D/Direct X hardware acceleration Windows-compliant mouse. Web browser and internet connection to register the product.
  • The software used is supplied via an Internet download. Students must register the downloaded product or the package will not run. No separate book purchase. This is also supplied via the download location.
Class Books
No book is required.
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Course Price
  • Member Price: $120.00 US
  • Non-Member Price: $220.00 US
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Additional Information:
This online course is limited to 15 participants. Your place in the course is confirmed by your payment. Introductory courses are intended for students with no experience in the subject matter and are seeking beginner level training.

Refund Policy: Please read our "Terms and Refund Policy" before registering for this course.

Additional Cost: Book and software migh be required for the course. Read the Requirements and Book section for more information. Course fee does not include the book and software cost .

Start Date: Click on the Register Now button to process to the registration page. You will see the start date of the class on that page. To get the start date of other courses, click on Open Class List link on the top navigation bar.

How eClasses Work:The classroom environment is based on Lundeen & Associates Web Crossing technology, a threaded messaging system. Instructors post lectures, reading selections, and hands-on assignments once a week in the online classroom. Students can discuss the assignments with the instructor and amongst themselves in the classroom area. This format has no set meeting time, which allows students to attend class at a time most convenient to them, yet still provides logically organized communication between class participants. Students can apply for the completion certificate after finishing the class. Web Study certificate is also available. Click on the Certificates link on the top navigation bar for more information.

 

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Before you register for this class, please read carefully the Outline, Prerequisites, Requirements, Books, and Refund Policy section.

Instructor: Erik Turchin
Erik started with 2D graphics and desktop publishing. He has been focusing on 3D animiation for the last few years. Erik taught graphics courses at Dubois Business College in PA.

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