Game Production Online Course

Game Production Online Course
Class Name

Introduction to Game Production

Introduction to Game Production teaches the fundamental concepts for managing a game project. Game producers use a combination of creative and management skills to oversee games as they are being created. As such, a game producer must have an understanding of all of the various roles involved in creating computer games. Furthermore, a good producer must be able to avoid conflict while keeping the project on track. This course will help get you started in all of these areas.
Outline
Week 1: How to Make a Game
  • The Plan
  • The Team
  • The Business
Week 2: Understanding the Team
  • Design
  • Coding
  • Art
  • Audio
  • Management
  • QA
  • Business
  • Platform Manufacturer
Week 3: Game Concept
  • Genre
  • Multi-player vs. Single-Player
  • Platform
  • Target Market
Week 4: Project Planning
  • Gantt and Pert Charts
  • Estimating Time
  • Estimating Costs
  • Task Tracking
  • Milestones
  • Risks
Week 5: The Documents
  • The Game Design Document
    • Defining the Game
    • Core Gameplay
    • Contextual Gameplay
    • Story
    • Assets
  • The Technical Design Document
    • Requirements Capture
    • Requirements Analysis
    • Class Diagrams and UML
Week 6: Finalizing the Game
  • QA
  • Alpha Testing
  • Beta Testing
  • Gold
  • Shipping
Prerequisites
There are no prerequisites for this class. A working knowledge of Microsoft Excel and Microsoft Project is helpful.
Requirements
Windows system running Microsoft Excel. Having Microsoft Project is optional.
Class Books

Required Book: Game Production Handbook [
]
Course Price
  • Member Price: $100.00 US
  • Non-Member Price: $200.00 US
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Additional Information:
This online course is limited to 100 participants. Your place in the course is confirmed by your payment. Introductory courses are intended for students with no experience in the subject matter and are seeking beginner level training.

Refund Policy: Please read our "Terms and Refund Policy" before registering for this course.

Additional Cost: Book and software migh be required for the course. Read the Requirements and Book section for more information. Course fee does not include the book and software cost .

Start Date: Click on the Register Now button to process to the registration page. You will see the start date of the class on that page. To get the start date of other courses, click on Open Class List link on the top navigation bar.

How eClasses Work:The classroom environment is based on Lundeen & Associates Web Crossing technology, a threaded messaging system. Instructors post lectures, reading selections, and hands-on assignments once a week in the online classroom. Students can discuss the assignments with the instructor and amongst themselves in the classroom area. This format has no set meeting time, which allows students to attend class at a time most convenient to them, yet still provides logically organized communication between class participants. Students can apply for the completion certificate after finishing the class. Web Study certificate is also available. Click on the Certificates link on the top navigation bar for more information.

 

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Before you register for this class, please read carefully the Outline, Prerequisites, Requirements, Books, and Refund Policy sections.

Instructor: Robert Madsen
Robert MadsenRobert Madsen has been developing programs for business and entertainment for over 25 years and has been teaching programming for over 15 years. Robert is a member of the IGDA and runs his own independent game development studio. Robert teaches several programming courses for eClasses.
Instructor: Steve Madsen
Steve MadsenSteve Madsen has been developing games for over 3 years. He holds a bachelor's degree in game development from Full Sail University. Steve is a member of the IGDA and develops games independently.

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